Trust-based video shopping experience in the Kenzz app β€” Explore feed and an in-video product card
  • B2C
  • User research
  • Marketplace
  • A/B Testing

27% ↑ in conversion through trust-based video shopping

How I redesigned a high-friction appliance journey by helping users validate expensive products with more confidence before purchase — the way they used to in physical stores.

Role Product Designer
Team Product, Engineering & Marketing
Platform App

Overview

↳ Home appliances shoppers Local store Online shopping ? ? ? ? ? β†˜ 85.8% drop-off

Kenzz was seeing significant drop-off in high-value appliance purchases. Users showed intent, but many hesitated before buying because they did not trust that the product would meet expectations in real life.

I investigated the behavior behind that hesitation through data analysis, interviews, and concept testing. The result was a video-led experience designed to bring validation earlier into the journey and reduce uncertainty before checkout.

This direction contributed to a 27% increase in high-value products (home appliances) conversion, along with stronger engagement and higher product confidence.

About the company

Kenzz is built for mass-market shoppers, focusing on familiarity and fast decisions in a mobile-first experience.

So, what may feel visually crowded in one culture is intentional in another. Kenzz uses dense layouts, local slang, and bold colors to feel familiar, fast, and commercially direct.

Four Kenzz app screens showing the home feed, cart, account, and a quiz screen

The challenge

Purchase funnel across Home, PDP, Cart, Checkout, and Purchase showing an 85.8% drop-off, with a heatmap of the product page

Data analysis revealed an 85.8% drop-off in the Home appliances purchase funnel.

Users added high-value appliances to carts or wishlists, but many hesitated before completing the purchase.

Process

Process overview

I'm heavily influenced by the design thinking approach,

  • I understand the user pain points.
  • I align the strategic goals with user needs.
  • I document insights and ideate solutions.
  • I collaborate with the team to prioritize them.
  • I prototype and test results

User pain points

Low trust in product quality

Users worried that what arrived might not match what they saw online. Buying from a local store felt safer for expensive items.

Need for physical validation

Shoppers wanted to inspect the product, experience its details, and feel more certain before committing to purchase.

Documenting Insights

  • 12 Interviews
  • Jobs to be done
  • 2 personas

I synthesized interview findings, behavioral observations, and empathy mapping to better understand how confidence breaks before purchase.

Kenzz Insights Hub Notion workspace shown on a MacBook

User journey map - 1 persona

Stage
Discover
Consider
Decision breakdown Validate
Purchase
Actions
Browses appliances
Adds to cart / wishlist
Visits stores, asks family
Buys or drops
Touchpoints
App, PDP
Wishlist, PDP
Physical stores, social circle
Cart / Checkout
Needs
Inspiration
Comparison
Real-life experience
Confidence
Thoughts
This looks nice!
Is it really premium?
I need to try it myself
Will this reflect well in house?
Emotions
😍 Excited
😐 Doubt
😟 Anxiety peak
😰 Fear of regret
Pain points
Scrolls & saves
Doesn’t trust images
Can't experience it
Hesitates to commit
Behavior
Scrolls & saves
Shortlists options
Goes offline / delays
Drops or buys later

The goal is

To help users better understand high-value products before purchase so they could make more confident decisions with less uncertainty.

How AI Helped

Five AI-generated product page wireframe directions explored in Motiff AI

Used Motiff AI to quickly generate and compare layout directions for key entry points like the product page, speeding up early exploration and interaction decisions.

Solution

What I rejected

I rejected static education-focused concepts because they informed users without meaningfully reducing hesitation.

What I chose

I chose a multi-source video proof direction that combined product demonstration, seller guidance, and validation content in a more immersive way.

Why it won

This direction worked because it supported both discovery and validation. It helped users see products in use, made the experience feel more credible and scalable.

Annotated product page and immersive video shopping screens highlighting labeled thumbnails, action-oriented thumbnails, and social proof elements

Split testing

To validate the first phase, we tested a version with video support against the existing experience.

Metric
Control
Treatment
Add to Cart Rate
16%
24% (+50%)
Conversion Rate
5.8%
9.6% (+65%)
Avg. Time on PDP
18s
34s (+89%)

Findings

Increased time spent led to higher confidence - Users were less likely to leave before taking action.

That's why

We decided to design it as a full experience, not limited only to the product detail page to introduce trust earlier in the journey.

Phase 2

Overview

We moved forward with Phase 2, a full video shopping experience, after data showed that users who engaged with Kenzz TV converted at a higher rate than non-viewers. So, I started with testing different layouts for the same experience, to keep the users engaged earlier in the journey.

Usability testing

  • 16 user

How?

I tested two different variations with 8 users using the same task and overall experience structure.

why?

The goal was to understand which layout is easier to use, and more natural within the shopping journey.

Search-based entry-point variation shown on two mobile mockups
Search-Based
Navigation-based entry-point variation shown on two mobile mockups
Navigation-Based

results

The selected navigation-based direction performed better because:

  • it made the experience easier to discover.
  • giving higher hierarchy to the video for better scanning.

Solution

Annotated final Kenzz-TV experience showing product video dominance, social proof, built-in social proof cards, and contextual merchandising

The final experience combined product demos, peer validation, and seller expertise into one trust-building platform.

Instead of relying only on product details, users could engage with more realistic proof earlier in the journey. This helped the experience feel less like browsing static information and more like validating a real purchase decision.

Impact

The final direction improved trust at critical decision points and helped users move forward with more confidence when considering high-value products.

Core outcome

27%

increase in overall relative conversion

Additional metric

+10%

increase in overall relative AOV

Additional impact

We launched the feature just a year ago and added simple ways to encourage customers to provide video reviews, helping users build their content library themselves. Today, the library has almost 10K videos, and 57% of them are user-generated authentic reviews created at zero cost. View Linkedin post

3.5-3.6x

higher purchase conversion among users who engage with Kenzz TV compared to non-viewers.

~5x

higher conversion among users who return to Kenzz TV more than once, showing the impact compounds with repeat engagement.

~1.6x

higher session conversion rate for TV-exposed visits versus sessions with no Kenzz TV interaction.

Let’s make something great.

Open to product design roles and thoughtful collaborations.